MARKEEEBIK

Ukraine
114 matches tracked
Last updated:

How does MARKEEEBIK play?

K/R 0.64 ADR 71.1 from 114 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 44%−7 pp better than 6%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 4%−7 pp better than 24%
K/D 0.90−0.13 better than 8%
Pistol kills per match 1.6
Knife kills 2 in 114 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.5%−3.8 pp better than 1%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 5x 4K, 3 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +395
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −6.7

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.62 (at the start 0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −13 ELO
30 matches · 77% wins
In match 1 of the day −6 ELO
27 matches · 37% wins

MARKEEEBIK loses the most ELO on Anubis: −13 ELO, 77% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
77% better than 99%
0.66 better than 13%
73.4 better than 13%
-
42% of 74 duels better than 7%
19% of 16 situations better than 12%
Ancient25
68% better than 93%
0.74 better than 46%
80.4 better than 44%
-
46% of 70 duels better than 21%
55% of 11 situations better than 87%
Mirage25
48% better than 35%
0.61 better than 4%
67.6 better than 3%
-
45% of 55 duels better than 17%
52% of 21 situations better than 87%
Dust 220
55% better than 60%
0.55 better than 1%
64.9 better than 1%
-
40% of 68 duels better than 5%
46% of 13 situations better than 72%
Nuke11
55% -
0.65 -
66.5 -
-
37% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MARKEEEBIK plays

Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 10. On average 14.2 kills per match, 39% of them headshots. The strongest map is Anubis with a 77% win rate in 30 matches. In 74 matches with detailed stats: 5 4Ks and 3 aces. MARKEEEBIK loses the most ELO on Anubis (−13 ELO, win rate 77%). Things go best on Mirage (+46 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +395. Got weaker: K/R −0.10, ADR −6.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.