MAM0HT_

Russia
170 matches tracked 29 matches in 30 days
Last updated:

How does MAM0HT_ play?

Rating 1.02 (from 148 matches) K/R 0.71 ADR 75.3 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.6
Knife kills 6 in 170 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 21x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.72, ADR at 75.3, Headshots at 40%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
41 matches · 39% win rate
On Fridays −49 ELO, win rate 41%

MAM0HT_ loses the most ELO in match 1 of the day: +30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 44%
0.73 right on the average
76.4 better than 32%
1.05 better than 63%
51% of 352 duels better than 54%
39% of 38 situations better than 49%
Nuke28
50% better than 38%
0.73 better than 38%
77.8 better than 31%
1.05 better than 53%
42% of 133 duels better than 9%
32% of 25 situations better than 31%
Mirage27
56% better than 72%
0.66 better than 18%
69.2 better than 7%
0.91 better than 17%
46% of 96 duels better than 25%
8% of 12 situations better than 2%
Anubis15
53% better than 61%
0.82 better than 89%
85.6 better than 79%
1.10 better than 81%
60% of 98 duels better than 93%
40% of 5 situations better than 58%
Ancient11
36% -
0.69 -
73.7 -
0.97-
51% of 41 duels -
50% of 4 situations -
Cache9
56% -
0.57 -
61.9 -
0.85-
36% of 36 duels -
67% of 3 situations -
Inferno9
22% -
0.73 -
77.1 -
1.00-
46% of 37 duels -
33% of 3 situations -
Overpass3
33% -
0.52 -
65.3 -
0.80-
50% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAM0HT_ plays

Across 170 matches MAM0HT_ averages K/R 0.71 and ADR 75.3; the rating across the 148 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 15.9 kills per match with 40% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 55 of 148 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. MAM0HT_ loses the most ELO in match 1 of the day (+30 ELO, win rate 39%). Things go best on Nuke (+30 ELO, win rate 50%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.72, ADR at 75.3, Headshots at 40%. Last 30 days: 29 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.