MALINA300

Belarus
On FACEIT since 2024 141 matches tracked 61 matches in 30 days
ELO ▼ 17
2,053
30-day peak: 2,077
Rank EU
#207,313
Belarus #4,768 in Belarus
Last updated:

How does MALINA300 play?

Rating 0.91 K/R 0.68 ADR 84.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.1
Knife kills 2 in 141 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 8x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +382
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −9.7, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
30 matches · 33% win rate

MALINA300 loses the most ELO in match 3 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.82 · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
52% right on the average
0.69 better than 26%
83.7 better than 67%
0.92 better than 15%
44% of 294 duels better than 16%
27% of 37 situations better than 21%
Ancient36
50% better than 41%
0.73 better than 41%
91.6 better than 92%
0.97 better than 29%
53% of 183 duels better than 60%
40% of 25 situations better than 59%
Anubis24
58% better than 72%
0.65 better than 13%
81.7 better than 57%
0.89 better than 9%
47% of 93 duels better than 25%
20% of 10 situations better than 12%
Inferno12
42% -
0.62 -
76.3 -
0.87-
52% of 44 duels -
22% of 9 situations -
Mirage5
20% -
0.46 -
67.0 -
0.61-
21% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MALINA300 plays

Across 141 matches MALINA300 averages K/R 0.68, ADR 84.0 and a rating of 0.91. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 34% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 36 of 141 matches the rating was 1.10 or higher (26%), in 72 it was below 0.90. In 82 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. MALINA300 loses the most ELO in match 3 of the day (±0 ELO, win rate 33%). Things go best in match 4 of the day (+48 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp, ELO +382. Got weaker: K/R −0.08, Rating −0.10, ADR −9.7, Win rate −8 pp. Last 30 days: 61 matches, win rate 52%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.