MAKiN3

Turkey
On FACEIT since 2017 73 matches tracked
Last updated:

How does MAKiN3 play?

Rating 1.13 K/R 0.81 ADR 87.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 73 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.2
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 20x 4K, 5 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MAKiN3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
28 matches · 64% win rate
Between 18:00 and 24:00 +1 ELO, win rate 46%

MAKiN3 loses the most ELO on Dust 2: −27 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
64% better than 89%
0.85 better than 90%
91.3 better than 90%
1.25 better than 95%
62% of 114 duels better than 94%
50% of 8 situations better than 81%
Mirage19
42% better than 18%
0.78 better than 71%
83.8 better than 68%
1.04 better than 56%
46% of 100 duels better than 22%
29% of 7 situations better than 24%
Anubis8
63% -
0.74 -
83.8 -
1.04-
45% of 31 duels -
75% of 4 situations -
Nuke7
43% -
0.79 -
89.6 -
1.07-
48% of 44 duels -
20% of 5 situations -
Inferno6
50% -
0.73 -
74.0 -
1.03-
46% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAKiN3 plays

Across 73 matches MAKiN3 averages K/R 0.81, ADR 87.3 and a rating of 1.13. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 38 of 73 matches the rating was 1.10 or higher (52%), in 20 it was below 0.90. In 73 matches with detailed stats: 20 4Ks and 5 aces. MAKiN3 loses the most ELO on Dust 2 (−27 ELO, win rate 64%). Things go best in match 1 of the day (−52 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −52 ELO. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.