MAK1NA

Turkey
On FACEIT since 2020 242 matches tracked 62 matches in 30 days
Last updated:

How does MAK1NA play?

Rating 1.01 (from 215 matches) K/R 0.75 ADR 78.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 55%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 12 in 242 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 29x 4K, 4 aces in 176 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 18%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +466
= Stayed the same
Rating at 1.01
▼ Got worse
K/R −0.05, ADR −6.0, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
42 matches · 48% win rate
On Mirage −35 ELO
72 matches · 53% win rate
On Saturdays ±0 ELO, win rate 42%

MAK1NA loses the most ELO in match 3 of the day: −39 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 40 · Vertigo
  3. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
61% better than 80%
0.82 better than 81%
85.0 better than 68%
1.11 better than 69%
49% of 349 duels better than 34%
57% of 35 situations better than 90%
Mirage72
53% right on the average
0.74 better than 46%
78.0 better than 32%
0.98 better than 27%
52% of 259 duels right on the average
27% of 37 situations better than 18%
Anubis33
48% better than 34%
0.67 better than 16%
69.2 better than 2%
0.92 better than 12%
49% of 136 duels better than 33%
38% of 21 situations right on the average
Ancient27
44% better than 22%
0.72 better than 33%
77.0 better than 23%
0.98 better than 27%
45% of 87 duels better than 12%
44% of 18 situations better than 66%
Inferno24
58% better than 61%
0.73 better than 34%
74.0 better than 10%
1.04 better than 37%
51% of 95 duels better than 34%
33% of 9 situations better than 34%
Nuke6
50% -
0.66 -
74.8 -
0.84-
56% of 16 duels -
20% of 5 situations -
Cache5
40% -
0.74 -
76.8 -
1.02-
32% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAK1NA plays

Across 242 matches MAK1NA averages K/R 0.75 and ADR 78.5; the rating across the 215 rated matches is 1.01. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 61% win rate in 74 matches. In 77 of 215 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 176 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. MAK1NA loses the most ELO in match 3 of the day (−39 ELO, win rate 48%). Things go best on Ancient (+70 ELO, win rate 44%). Improved over the last three months: Headshots +2 pp, ELO +466. Got weaker: K/R −0.05, ADR −6.0, Win rate −3 pp. Unchanged in recent months: Rating at 1.01. Last 30 days: 62 matches, win rate 56%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.