MAHOREYIS

Turkey
163 matches tracked 65 matches in 30 days
Last updated:

How does MAHOREYIS play?

Rating 1.05 (from 143 matches) K/R 0.79 ADR 80.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 35%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.11+0.11 · Ø 1.00 better than 90%
Pistol kills per match 2.6
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.0%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 69%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.3+0.1 · Ø 2.2 better than 67%
4Ks and aces 23x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 10%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.07, ADR −11.3, Win rate −15 pp, ELO −60

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.76 (at the start 0.87). Slightly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
43 matches · 42% win rate
On Dust 2 −55 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 −45 ELO, win rate 41%
On Mondays −27 ELO, win rate 38%

MAHOREYIS loses the most ELO in match 1 of the day: −110 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 41%
0.80 better than 88%
81.3 better than 66%
1.08 better than 80%
52% of 151 duels better than 63%
20% of 35 situations better than 11%
Mirage33
48% better than 42%
0.77 better than 75%
80.9 better than 62%
1.09 better than 81%
62% of 101 duels better than 97%
41% of 27 situations better than 61%
Anubis26
65% better than 89%
0.83 better than 93%
84.2 better than 72%
1.08 better than 77%
56% of 70 duels better than 83%
33% of 18 situations better than 41%
Inferno23
43% better than 22%
0.71 better than 54%
76.5 better than 42%
0.97 better than 49%
52% of 62 duels better than 63%
38% of 13 situations better than 55%
Ancient18
28% better than 2%
0.80 better than 87%
81.7 better than 64%
0.91-
43% of 77 duels better than 13%
50% of 8 situations better than 80%
Cache13
69% -
0.78 -
78.4 -
1.11-
45% of 44 duels -
33% of 6 situations -
Nuke5
60% -
0.80 -
81.0 -
1.08-
31% of 13 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAHOREYIS plays

Across 163 matches MAHOREYIS averages K/R 0.79 and ADR 80.9; the rating across the 143 rated matches is 1.05. Biggest strength: K/D at 1.11, better than 90% of level 6 players. Most room to improve: Utility damage per round at 2.1, better than only 10% of level 6 players. Averages 17.2 kills per match with 52% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 58 of 143 matches the rating was 1.10 or higher (41%), in 47 it was below 0.90. In 122 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. MAHOREYIS loses the most ELO in match 1 of the day (−110 ELO, win rate 42%). Things go best on Inferno (+29 ELO, win rate 43%). Match no. 2 of the day goes best: 58% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.07, ADR −11.3, Win rate −15 pp, ELO −60. Last 30 days: 65 matches, win rate 45%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.