MAGICMAN66

France
On FACEIT since 2023 164 matches tracked 45 matches in 30 days
ELO ▲ 58
2,221
30-day peak: 2,251
Rank EU
#127,365
France #2,399 in France
Last updated:

How does MAGICMAN66 play?

Rating 1.05 (from 163 matches) K/R 0.74 ADR 80.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.6
Knife kills 4 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +6.3, Headshots +12 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −44 ELO
27 matches · 44% win rate
In match 4 of the day −25 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 +61 ELO, win rate 48%
On Mondays −48 ELO, win rate 24%

MAGICMAN66 loses the most ELO in match 3 of the day: −44 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
63% better than 87%
0.75 better than 55%
82.4 better than 57%
1.07 better than 63%
53% of 204 duels better than 59%
52% of 21 situations better than 85%
Anubis28
43% better than 21%
0.76 better than 62%
80.7 better than 49%
1.02 better than 46%
57% of 92 duels better than 81%
42% of 24 situations better than 62%
Inferno24
67% better than 92%
0.73 right on the average
80.1 better than 46%
1.09 better than 70%
60% of 89 duels better than 86%
10% of 10 situations better than 4%
Mirage23
61% better than 84%
0.75 better than 57%
80.9 better than 53%
1.09 better than 71%
54% of 67 duels better than 69%
37% of 19 situations better than 47%
Nuke16
31% better than 1%
0.71 better than 26%
78.2 better than 29%
0.96 better than 20%
55% of 60 duels better than 62%
29% of 7 situations better than 21%
Ancient13
46% -
0.71 -
76.1 -
0.93-
55% of 33 duels -
33% of 3 situations -
Cache8
25% -
0.64 -
71.8 -
0.91-
44% of 25 duels -
17% of 6 situations -
Vertigo4
50% -
0.95 -
89.3 -
1.48-
75% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAGICMAN66 plays

Across 164 matches MAGICMAN66 averages K/R 0.74 and ADR 80.3; the rating across the 163 rated matches is 1.05. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 67 of 163 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. MAGICMAN66 loses the most ELO in match 3 of the day (−44 ELO, win rate 44%). Things go best in match 2 of the day (+106 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +106 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +6.3, Headshots +12 pp, Win rate +6 pp. Last 30 days: 45 matches, win rate 58%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.