MAF

Russia
On FACEIT since 2015 150 matches tracked 54 matches in 30 days
ELO ▲ 376
2,380
30-day peak: 2,380
Rank EU
#78,086
Russia #22,185 in Russia
Last updated:

How does MAF play?

Rating 0.97 (from 100 matches) K/R 0.68 ADR 75.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 3.0
Knife kills 2 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Win rate +12 pp
= Stayed the same
ADR at 75.9, Headshots at 45%
▼ Got worse
Rating −0.43, ELO −192

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −111 ELO
37 matches · 46% win rate
On Dust 2 −100 ELO
65 matches · 54% win rate
On Sundays −165 ELO, win rate 30%

MAF loses the most ELO from match 5 of the day: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Most kills in a match: 29 · Nuke
  3. Highest rating in a match: 1.96 · Inferno

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
54% better than 60%
0.67 better than 17%
74.3 better than 17%
0.94 better than 17%
45% of 203 duels better than 18%
32% of 34 situations better than 33%
Ancient30
53% right on the average
0.68 better than 18%
75.2 better than 19%
0.95 better than 21%
46% of 107 duels better than 21%
23% of 13 situations better than 15%
Mirage17
35% better than 5%
0.63 better than 8%
74.6 better than 18%
0.93-
42% of 43 duels better than 8%
25% of 8 situations better than 17%
Inferno15
67% better than 83%
0.74 better than 47%
80.9 better than 42%
1.05-
47% of 43 duels better than 19%
50% of 4 situations better than 75%
Cache8
63% -
0.68 -
71.2 -
0.94-
68% of 25 duels -
100% of 1 situations -
Nuke7
57% -
0.77 -
85.9 -
1.08-
75% of 20 duels -
0% of 2 situations -
Anubis5
40% -
0.79 -
81.9 -
1.16-
52% of 23 duels -
50% of 4 situations -
Overpass3
33% -
0.50 -
60.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MAF plays

Across 150 matches MAF averages K/R 0.68 and ADR 75.6; the rating across the 100 rated matches is 0.97. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.91, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 34 of 100 matches the rating was 1.10 or higher (34%), in 38 it was below 0.90. In 96 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. MAF loses the most ELO from match 5 of the day (−111 ELO, win rate 46%). Things go best in match 3 of the day (−2 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, −2 ELO. Improved over the last three months: K/R +0.04, Win rate +12 pp. Got weaker: Rating −0.43, ELO −192. Unchanged in recent months: ADR at 75.9, Headshots at 45%. Last 30 days: 54 matches, win rate 69%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.