MADMOGGER

Ukraine
On FACEIT since 2020 293 matches tracked 17 matches in 30 days
Last updated:

How does MADMOGGER play?

Rating 0.98 K/R 0.70 ADR 79.6 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 293 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 3.1
Knife kills 10 in 293 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 37x 4K, 2 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +171
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 79.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
97 matches · 39% win rate
In match 3 of the day −80 ELO
39 matches · 38% win rate
On Tuesdays −90 ELO, win rate 33%

MADMOGGER loses the most ELO on Mirage: −152 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 1.98 · Inferno
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
39% better than 6%
0.68 better than 17%
77.9 better than 29%
0.95 better than 16%
48% of 517 duels better than 26%
37% of 62 situations better than 44%
Dust 248
52% better than 43%
0.72 better than 34%
82.2 better than 52%
1.00 better than 29%
53% of 277 duels better than 55%
39% of 33 situations better than 51%
Anubis41
59% better than 66%
0.72 better than 33%
80.4 better than 42%
1.02 better than 37%
53% of 194 duels better than 54%
43% of 28 situations better than 61%
Ancient40
58% better than 64%
0.70 better than 24%
79.0 better than 33%
0.97 better than 22%
44% of 195 duels better than 10%
46% of 13 situations better than 71%
Inferno39
62% better than 63%
0.72 better than 24%
83.7 better than 47%
1.01 better than 19%
54% of 237 duels better than 44%
26% of 19 situations better than 21%
Cache13
23% -
0.67 -
72.1 -
0.88-
52% of 69 duels -
38% of 8 situations -
Nuke12
50% -
0.71 -
79.0 -
1.01-
47% of 73 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MADMOGGER plays

Across 293 matches MADMOGGER averages K/R 0.70, ADR 79.6 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.98, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 99 of 293 matches the rating was 1.10 or higher (34%), in 136 it was below 0.90. In 219 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. MADMOGGER loses the most ELO on Mirage (−152 ELO, win rate 39%). Things go best on Anubis (+84 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +171. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.1. Last 30 days: 17 matches, win rate 47%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.