MADMANCLASS1

USA
136 matches tracked 22 matches in 30 days
ELO ▼ 61
1,700
30-day peak: 1,876
Rank NA ▼ 6,212 places
#14,691
30 days · prev. #8,479 · best #8,479
Last updated:

How does MADMANCLASS1 play?

Rating 0.93 K/R 0.65 ADR 71.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 136 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 58%+20 pp · Ø 38% better than 99%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 4x 4K, 1 ace in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +99
= Stayed the same
Headshots at 51%, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
27 matches · 63% win rate
From match 5 of the day −38 ELO
26 matches · 46% win rate
On Wednesdays −38 ELO, win rate 44%

MADMANCLASS1 loses the most ELO on Mirage: −67 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 50 · Cache
  3. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
43% better than 23%
0.65 better than 14%
73.5 better than 17%
0.92 better than 17%
43% of 127 duels better than 12%
44% of 16 situations better than 69%
Inferno29
59% better than 68%
0.61 better than 5%
68.2 better than 4%
0.89 better than 10%
41% of 116 duels better than 9%
53% of 15 situations better than 82%
Mirage27
63% better than 88%
0.64 better than 14%
65.7 better than 3%
0.96 better than 33%
45% of 93 duels better than 21%
57% of 23 situations better than 90%
Cache20
70% -
0.73 -
82.6 -
1.02-
42% of 92 duels -
88% of 8 situations -
Nuke16
44% better than 16%
0.70 better than 23%
71.8 better than 7%
1.00 better than 30%
44% of 54 duels better than 12%
46% of 13 situations better than 66%
Ancient7
14% -
0.54 -
68.0 -
0.73-
36% of 28 duels -
20% of 5 situations -
Dust 26
33% -
0.63 -
70.9 -
0.83-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MADMANCLASS1 plays

Across 136 matches MADMANCLASS1 averages K/R 0.65, ADR 71.6 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 35 of 136 matches the rating was 1.10 or higher (26%), in 66 it was below 0.90. In 102 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. MADMANCLASS1 loses the most ELO on Mirage (−67 ELO, win rate 63%). Things go best in match 1 of the day (+110 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +110 ELO. Improved over the last three months: ELO +99. Got weaker: K/R −0.04, Rating −0.06, ADR −4.2. Unchanged in recent months: Headshots at 51%, Win rate at 52%. Last 30 days: 22 matches, win rate 55%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.