MADILAV

Mongolia
On FACEIT since 2016 172 matches tracked 123 matches in 30 days
ELO ▲ 433
2,320
30-day peak: 2,320
Rank SEA ▲ 3,294 places
#2,108
Mongolia #509 in Mongolia
30 days · prev. #5,402 · best #2,108
Last updated:

How does MADILAV play?

Rating 1.02 K/R 0.73 ADR 81.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.2
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp
= Stayed the same
K/R at 0.73, ADR at 80.6
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +37 ELO
31 matches · 35% win rate
Between 6:00 and 12:00 +53 ELO, win rate 38%
On Sundays ±0 ELO, win rate 39%

MADILAV loses the most ELO in match 1 of the day: +37 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 60%
0.73 better than 44%
81.6 better than 52%
1.01 better than 41%
54% of 318 duels better than 66%
46% of 37 situations better than 75%
Ancient35
51% better than 45%
0.76 better than 56%
80.1 better than 41%
1.09 better than 66%
55% of 132 duels better than 70%
42% of 24 situations better than 61%
Dust 230
40% better than 13%
0.68 better than 19%
81.6 better than 53%
0.95 better than 18%
54% of 122 duels better than 62%
37% of 19 situations right on the average
Anubis17
65% better than 87%
0.74 better than 46%
78.2 better than 32%
1.02 better than 43%
50% of 106 duels better than 37%
17% of 12 situations better than 9%
Inferno16
44% better than 19%
0.68 better than 17%
80.6 better than 40%
0.96 better than 16%
56% of 64 duels better than 62%
45% of 11 situations better than 73%
Cache5
60% -
0.73 -
80.5 -
1.08-
38% of 32 duels -
33% of 6 situations -
Nuke5
20% -
0.86 -
93.7 -
1.20-
50% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MADILAV plays

Across 172 matches MADILAV averages K/R 0.73, ADR 81.0 and a rating of 1.02. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 74 of 172 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 150 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. MADILAV loses the most ELO in match 1 of the day (+37 ELO, win rate 35%). Things go best on Mirage (+56 ELO, win rate 54%). Match no. 2 of the day goes best: 68% win rate, +49 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.6. Last 30 days: 123 matches, win rate 54%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.