MACKXAJIAT

Sweden
On FACEIT since 2017 153 matches tracked 69 matches in 30 days
ELO ▼ 16
2,242
30-day peak: 2,283
Rank EU
#119,086
Sweden #3,101 in Sweden
Last updated:

How does MACKXAJIAT play?

Rating 0.86 (from 132 matches) K/R 0.63 ADR 74.4 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 20x 4K, 2 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +8 pp
= Stayed the same
K/R at 0.63, ADR at 75.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.63 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −128 ELO
53 matches · 43% win rate
From match 5 of the day −74 ELO
52 matches · 40% win rate
On Sundays +36 ELO, win rate 33%

MACKXAJIAT loses the most ELO on Mirage: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 20%
0.60 better than 3%
71.7 better than 11%
0.84 better than 3%
44% of 231 duels better than 14%
43% of 21 situations better than 63%
Dust 235
46% better than 30%
0.67 better than 18%
79.1 better than 40%
0.92 better than 15%
48% of 183 duels better than 31%
50% of 10 situations better than 81%
Ancient24
63% better than 86%
0.67 better than 15%
78.8 better than 35%
0.93 better than 17%
51% of 118 duels right on the average
60% of 5 situations better than 92%
Nuke16
50% better than 36%
0.57 better than 1%
67.1 better than 2%
0.73-
34% of 61 duels better than 1%
33% of 3 situations better than 33%
Anubis15
60% better than 79%
0.61 better than 3%
75.6 better than 21%
0.80-
57% of 60 duels better than 81%
33% of 3 situations better than 39%
Cache6
67% -
0.64 -
73.0 -
0.88-
44% of 34 duels -
0% of 2 situations -
Inferno4
25% -
0.60 -
72.9 -
0.81-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MACKXAJIAT plays

Across 153 matches MACKXAJIAT averages K/R 0.63 and ADR 74.4; the rating across the 132 rated matches is 0.86. Most room to improve: K/D at 0.80, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 27 of 132 matches the rating was 1.10 or higher (20%), in 81 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. MACKXAJIAT loses the most ELO on Mirage (−128 ELO, win rate 43%). Things go best in match 3 of the day (±0 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Headshots +6 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.63, ADR at 75.0. Last 30 days: 69 matches, win rate 49%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.