MACH1NE_-

Venezuela
120 matches tracked
Last updated:

How does MACH1NE_- play?

Rating 0.93 K/R 0.66 ADR 75.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

13% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 13%−25 pp · Ø 38% better than 1%
Clutch 1v2 won 3%−18 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.98).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.93−0.05 · Ø 0.98 better than 20%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 9%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 4x 4K, 4 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.0, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −19 pp, ELO −239

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
23 matches · 43% win rate
On Ancient −7 ELO
23 matches · 52% win rate
Between 6:00 and 12:00 −58 ELO, win rate 46%
On Sundays −55 ELO, win rate 38%

MACH1NE_- loses the most ELO in match 3 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.76 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 84%
0.67 better than 21%
74.3 better than 21%
0.98 better than 37%
57% of 147 duels better than 82%
33% of 36 situations better than 37%
Mirage29
48% better than 41%
0.69 better than 31%
79.7 right on the average
0.97 better than 35%
46% of 120 duels better than 25%
25% of 16 situations better than 19%
Ancient23
52% better than 49%
0.63 better than 8%
73.0 better than 12%
0.86 better than 7%
37% of 89 duels better than 2%
42% of 12 situations better than 60%
Inferno18
39% better than 10%
0.64 better than 12%
74.7 better than 22%
0.90 better than 12%
40% of 87 duels better than 4%
25% of 8 situations better than 22%
Anubis4
25% -
0.49 -
70.5 -
0.68-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MACH1NE_- plays

Across 120 matches MACH1NE_- averages K/R 0.66, ADR 75.4 and a rating of 0.93. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 9 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 31 of 120 matches the rating was 1.10 or higher (26%), in 54 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. MACH1NE_- loses the most ELO in match 3 of the day (−60 ELO, win rate 43%). Things go best on Mirage (+7 ELO, win rate 48%). Match no. 1 of the day goes best: 58% win rate, −51 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.0, Headshots +4 pp. Got weaker: Win rate −19 pp, ELO −239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.