MACEDONIA12

Russia
On FACEIT since 2026 201 matches tracked 34 matches in 30 days
ELO ▲ 122
2,453
30-day peak: 2,556
Rank EU
#61,785
Russia #17,607 in Russia
Last updated:

How does MACEDONIA12 play?

Rating 1.04 K/R 0.76 ADR 83.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 27x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +325
= Stayed the same
K/R at 0.75, ADR at 83.7, Headshots at 40%
▼ Got worse
Rating −0.08, Win rate −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
54 matches · 37% win rate
Between 12:00 and 18:00 −95 ELO, win rate 33%
On Fridays −25 ELO, win rate 33%

MACEDONIA12 loses the most ELO on Mirage: −100 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.23 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
52% right on the average
0.77 better than 64%
86.2 better than 74%
1.06 better than 57%
51% of 404 duels better than 46%
38% of 60 situations better than 53%
Mirage54
37% better than 6%
0.75 better than 53%
82.6 better than 57%
1.01 better than 41%
49% of 284 duels better than 35%
36% of 28 situations better than 43%
Ancient17
53% right on the average
0.73 better than 41%
78.4 better than 32%
1.02 better than 44%
42% of 67 duels better than 7%
21% of 14 situations better than 13%
Nuke16
50% better than 32%
0.71 better than 29%
77.2 better than 25%
0.96 better than 20%
35% of 78 duels better than 1%
46% of 13 situations better than 62%
Anubis15
47% better than 33%
0.83 better than 86%
88.2 better than 82%
1.10 better than 71%
57% of 79 duels better than 78%
29% of 14 situations better than 29%
Inferno12
42% -
0.70 -
75.9 -
0.98-
54% of 39 duels -
0% of 4 situations -
Cache5
60% -
0.86 -
95.9 -
1.10-
64% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MACEDONIA12 plays

Across 201 matches MACEDONIA12 averages K/R 0.76, ADR 83.8 and a rating of 1.04. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 40% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 88 of 201 matches the rating was 1.10 or higher (44%), in 78 it was below 0.90. In 149 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. MACEDONIA12 loses the most ELO on Mirage (−100 ELO, win rate 37%). Things go best on Dust 2 (+5 ELO, win rate 52%). Match no. 2 of the day goes best: 54% win rate, +5 ELO. Improved over the last three months: ELO +325. Got weaker: Rating −0.08, Win rate −12 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.7, Headshots at 40%. Last 30 days: 34 matches, win rate 32%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.