M7MAD255

Palestine
On FACEIT since 2025 39 matches tracked 39 matches in 30 days
Last updated:

How does M7MAD255 play?

Rating 1.05 K/R 0.75 ADR 78.4 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 28% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 66%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 65%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 11x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 57%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 37%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

Soon this shows where M7MAD255 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.75 -
77.1 -
1.06-
45% of 29 duels -
57% of 7 situations -
Dust 210
50% -
0.72 -
75.9 -
0.99-
51% of 37 duels -
40% of 5 situations -
Inferno7
57% -
0.85 -
80.4 -
1.16-
52% of 23 duels -
38% of 8 situations -
Ancient5
20% -
0.59 -
71.3 -
0.77-
58% of 12 duels -
67% of 3 situations -
Cache4
75% -
0.79 -
86.4 -
1.14-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M7MAD255 plays

Across 39 matches M7MAD255 averages K/R 0.75, ADR 78.4 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 5 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 19 of 39 matches the rating was 1.10 or higher (49%), in 11 it was below 0.90. In 39 matches with detailed stats: 11 4Ks and 1 ace. Last 30 days: 39 matches, win rate 51%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.