M4rlen_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Weakness0.93 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Strength10.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.89 (at the start 0.98). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 88.9. Last 3 months: 76.8 (at the start 83.2). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 43%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 45% (at the start 52%). Clearly below the average (50%).
Best month: August 2026 with 2,241. Last 3 months: 2,095 (at the start 2,030).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.97 · Inferno
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How M4rlen_ plays
Across 98 matches M4rlen_ averages K/R 0.66, ADR 80.3 and a rating of 0.94. Biggest strength: Utility damage per round at 10.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 25 of 98 matches the rating was 1.10 or higher (26%), in 50 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. Things go best on Mirage (+46 ELO, win rate 44%). Match no. 2 of the day goes best: 55% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, ELO +65. Got weaker: K/R −0.05, Rating −0.09, ADR −6.4, Win rate −7 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.