M4rioO_09
How does M4rioO_09 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so clearly below the average (52%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just below the average (13.6%).
Utility and deaths
Average6.4 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69). Right on the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.05 (at the start 0.90). Right on the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 90.3. Last 3 months: 84.7 (at the start 78.8). Slightly above the average (81.4).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 46% (at the start 50%). Well below the average (52%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 56% (at the start 60%). Clearly above the average (51%).
Best month: October 2026 with 2,915. Last 3 months unchanged at 2,881.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Cache
- Highest rating in a match: 2.62 · Cache
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How M4rioO_09 plays
Across 128 matches M4rioO_09 averages K/R 0.73 and ADR 82.8; the rating across the 106 rated matches is 1.02. Biggest strength: Utility damage per round at 6.4, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 84 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Things go best on Dust 2 (+71 ELO, win rate 60%). Match no. 1 of the day goes best: 62% win rate, +237 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +5.9. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,881. Last 30 days: 54 matches, win rate 59%, net ELO +283.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.