M4old

Ukraine
334 matches tracked 64 matches in 30 days
Last updated:

How does M4old play?

Rating 1.00 K/R 0.70 ADR 74.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 334 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 50%
AWP share of kills 8%−2 pp · Ø 10% better than 43%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.2
Knife kills 1 in 334 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 25%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 35x 4K, 3 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 74.8, Headshots at 47%
▼ Got worse
Win rate −5 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −71 ELO
26 matches · 38% win rate
On Dust 2 −59 ELO
74 matches · 45% win rate
Between 18:00 and 24:00 −59 ELO, win rate 43%
On Wednesdays −39 ELO, win rate 39%

M4old loses the most ELO on Cache: −71 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 61%
0.73 right on the average
78.6 better than 41%
1.05 better than 63%
61% of 328 duels better than 94%
48% of 83 situations better than 76%
Dust 274
45% better than 31%
0.67 better than 21%
72.0 better than 12%
0.97 better than 32%
51% of 237 duels right on the average
31% of 65 situations better than 32%
Ancient43
51% better than 53%
0.71 better than 36%
74.5 better than 18%
1.02 better than 54%
56% of 179 duels better than 78%
43% of 37 situations better than 62%
Anubis43
47% better than 38%
0.71 better than 37%
77.7 better than 35%
1.05 better than 61%
52% of 140 duels better than 57%
28% of 32 situations better than 26%
Cache26
38% -
0.66 -
72.5 -
0.93-
58% of 77 duels -
32% of 25 situations -
Nuke26
42% better than 15%
0.66 better than 12%
70.6 better than 8%
0.94 better than 14%
54% of 76 duels better than 56%
6% of 17 situations better than 2%
Inferno20
50% better than 39%
0.64 better than 13%
66.9 better than 3%
0.92 better than 18%
50% of 82 duels better than 34%
31% of 13 situations better than 31%

Compared with players on the same level who have at least 15 matches on the map.

How M4old plays

Across 334 matches M4old averages K/R 0.70, ADR 74.7 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 102 matches. In 119 of 334 matches the rating was 1.10 or higher (36%), in 134 it was below 0.90. In 253 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. M4old loses the most ELO on Cache (−71 ELO, win rate 38%). Things go best on Ancient (+88 ELO, win rate 51%). Match no. 2 of the day goes best: 53% win rate, +55 ELO. Got weaker: Win rate −5 pp, ELO −107. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 74.8, Headshots at 47%. Last 30 days: 64 matches, win rate 47%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.