M4VG1C_

Zimbabwe
76 matches tracked
Last updated:

How does M4VG1C_ play?

Rating 0.97 K/R 0.66 ADR 76.8 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.0
Knife kills 2 in 76 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 4%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.6, Win rate at 50%, ELO at 1,625
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −9 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
24 matches · 46% win rate
On Saturdays ±0 ELO, win rate 32%

M4VG1C_ loses the most ELO on Mirage: −56 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.77 · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 32%
0.66 better than 18%
74.2 better than 22%
0.98 better than 40%
49% of 63 duels better than 41%
29% of 14 situations better than 24%
Dust 222
55% better than 65%
0.67 better than 23%
73.7 better than 20%
1.01 right on the average
61% of 69 duels better than 95%
61% of 18 situations better than 94%
Inferno16
56% better than 66%
0.66 better than 23%
81.5 better than 64%
0.95 better than 31%
58% of 57 duels better than 83%
38% of 8 situations right on the average
Anubis9
44% -
0.65 -
77.4 -
0.89-
47% of 45 duels -
40% of 5 situations -
Ancient3
33% -
0.71 -
85.8 -
0.90-
50% of 4 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4VG1C_ plays

Across 76 matches M4VG1C_ averages K/R 0.66, ADR 76.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 8 players. Averages 13.5 kills per match with 55% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 24 of 76 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. M4VG1C_ loses the most ELO on Mirage (−56 ELO, win rate 46%). Things go best on Dust 2 (+29 ELO, win rate 55%). Got weaker: K/R −0.04, Rating −0.06, Headshots −9 pp. Unchanged in recent months: ADR at 74.6, Win rate at 50%, ELO at 1,625.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.