M4Tee

HR
128 matches tracked 50 matches in 30 days
Last updated:

How does M4Tee play?

Rating 0.96 (from 72 matches) K/R 0.71 ADR 78.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 5
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 25%
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 62%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.8+0.2 better than 70%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−7 pp better than 13%
AWP share of kills 20%+9 pp better than 86%
K/D 0.98+0.01 better than 61%
Pistol kills per match 2.3
Knife kills 3 in 128 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.2 pp better than 45%
Rounds with 3K 3.9%+0.2 pp better than 63%
MVPs per match 2.10.0 level
4Ks and aces 19x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 10%
Utility damage per round 4.2+0.3 better than 59%
Enemies flashed per round 0.39+0.14 better than 83%
Rounds with a death 72%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
25 matches · 56% wins
In match 3 of the day −1 ELO
22 matches · 45% wins
Between 12:00 and 18:00 +74 ELO, win rate 43%
On Fridays +2 ELO, win rate 44%

M4Tee loses the most ELO on Dust 2: −29 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 69%
0.77 better than 80%
83.2 better than 77%
1.00 better than 56%
53% of 146 duels better than 73%
43% of 23 situations better than 65%
Dust 225
56% better than 74%
0.66 better than 26%
74.3 better than 28%
1.00-
49% of 119 duels level
38% of 8 situations level
Ancient18
56% better than 72%
0.67 better than 28%
76.0 better than 35%
0.82-
41% of 81 duels better than 11%
33% of 12 situations better than 43%
Anubis17
53% better than 59%
0.70 better than 45%
78.5 better than 47%
0.89-
48% of 66 duels better than 43%
56% of 9 situations better than 89%
Inferno15
33% better than 6%
0.70 better than 52%
80.6 better than 65%
0.96-
49% of 55 duels level
30% of 10 situations better than 32%
Nuke15
47% better than 31%
0.72 level
78.3 better than 48%
0.97-
45% of 62 duels better than 27%
33% of 6 situations better than 39%
Cache6
50% -
0.76 -
85.2 -
1.19-
65% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4Tee plays

Across 128 matches M4Tee averages K/R 0.71 and ADR 78.9; the rating across the 72 rated matches is 0.96. Most room to improve: Utility with impact at 27%. That is better than only 10% of players on level 5. On average 15.7 kills per match, 37% of them headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 18 of 72 matches the rating was 1.10 or higher (25%), in 36 it was below 0.90. In 128 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. M4Tee loses the most ELO on Dust 2 (−29 ELO, win rate 56%). Things go best on Mirage (+65 ELO, win rate 55%). Last 30 days: 50 matches, win rate 52%, ELO balance −44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.