M4K4F0N

Ukraine
On FACEIT since 2020 113 matches tracked
ELO
2,450
Peak across the last 113 matches: 2,513
Rank NA ▼ 78 places
#1,861
Ukraine #2,543 in Ukraine
30 days · prev. #1,783 · best #1,769
Last updated:

How does M4K4F0N play?

Rating 1.14 K/R 0.83 ADR 90.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 113 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 3.0
Knife kills 2 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 82%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 20x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +125
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.3, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −72 ELO
27 matches · 48% win rate
On Mirage −14 ELO
38 matches · 55% win rate

M4K4F0N loses the most ELO in match 2 of the day: −72 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 63%
0.88 better than 94%
93.8 better than 95%
1.25 better than 95%
58% of 184 duels better than 84%
50% of 10 situations better than 80%
Dust 228
46% better than 26%
0.85 better than 90%
91.6 better than 91%
1.13 better than 78%
61% of 139 duels better than 91%
33% of 12 situations better than 36%
Anubis15
53% right on the average
0.84 better than 89%
93.2 better than 94%
1.15 better than 84%
52% of 58 duels right on the average
20% of 5 situations better than 10%
Nuke14
50% -
0.71 -
77.3 -
0.96-
55% of 66 duels -
63% of 8 situations -
Ancient13
62% -
0.82 -
93.5 -
1.12-
51% of 71 duels -
25% of 4 situations -
Cache5
80% -
0.71 -
86.5 -
1.02-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M4K4F0N plays

Across 113 matches M4K4F0N averages K/R 0.83, ADR 90.9 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 90.9, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 55 of 113 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 73 matches with detailed stats: 20 4Ks and 2 aces. M4K4F0N loses the most ELO in match 2 of the day (−72 ELO, win rate 48%). Things go best from match 5 of the day (+26 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, ELO +125. Got weaker: K/R −0.04, Rating −0.05, ADR −4.3, Win rate −5 pp. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.