M4K-_

Mongolia
On FACEIT since 2024 375 matches tracked 118 matches in 30 days
ELO ▼ 215
3,380
30-day peak: 3,645
Rank SEA ▼ 12 places
#28
Mongolia #11 in Mongolia
30 days · prev. #16 · best #15
Last updated:

How does M4K-_ play?

Rating 1.26 K/R 0.91 ADR 95.3 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 382 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.7
Zeus kills1 in 382 matches
Knife kills 7 in 382 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 17.1%+3.6 pp · Ø 13.5% better than 97%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 96x 4K, 15 aces in 312 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ELO +298
= Stayed the same
K/R at 0.92, ADR at 95.2, Headshots at 52%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −159 ELO
26 matches · 46% win rate
In match 4 of the day −113 ELO
43 matches · 40% win rate
On Saturdays −208 ELO, win rate 38%

M4K-_ loses the most ELO on Cache: −159 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 12 wins in a row · Ancient
  3. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
56% better than 55%
0.93 better than 96%
95.5 better than 94%
1.27 better than 94%
61% of 995 duels better than 90%
36% of 80 situations better than 41%
Dust 284
56% better than 54%
0.94 better than 97%
100.5 better than 98%
1.28 better than 93%
59% of 572 duels better than 81%
40% of 47 situations right on the average
Ancient53
53% better than 41%
0.89 better than 93%
92.1 better than 88%
1.23 better than 90%
57% of 295 duels better than 75%
41% of 27 situations better than 57%
Anubis29
59% better than 63%
0.88 better than 92%
92.1 better than 91%
1.22 better than 90%
55% of 186 duels better than 64%
38% of 16 situations right on the average
Cache26
46% better than 12%
0.86 better than 78%
90.7 better than 75%
1.19 better than 70%
61% of 160 duels better than 81%
36% of 11 situations better than 43%
Nuke18
56% better than 43%
0.90 better than 92%
91.4 better than 85%
1.28 better than 91%
59% of 86 duels better than 77%
40% of 10 situations right on the average
Inferno11
45% -
0.84 -
88.3 -
1.13-
49% of 70 duels -
57% of 7 situations -
Vertigo5
60% -
1.01 -
102.6 -
1.32-
75% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4K-_ plays

Across 375 matches M4K-_ averages K/R 0.91, ADR 95.3 and a rating of 1.26. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 244 of 382 matches the rating was 1.10 or higher (64%), in 78 it was below 0.90. In 312 matches with detailed stats: 96 4Ks and 15 aces. Best month by rating: October 2026 at 1.31. M4K-_ loses the most ELO on Cache (−159 ELO, win rate 46%). Things go best on Anubis (+202 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, +110 ELO. Improved over the last three months: Rating +0.06, ELO +298. Unchanged in recent months: K/R at 0.92, ADR at 95.2, Headshots at 52%, Win rate at 56%. Last 30 days: 118 matches, win rate 53%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.