M4CU

Côte d’Ivoire
On FACEIT since 2015 48 matches tracked 48 matches in 30 days
ELO ▲ 158
2,025
30-day peak: 2,264
Rank EU
#225,609
Côte d’Ivoire #91 in Côte d’Ivoire
Last updated:

How does M4CU play?

Rating 1.08 K/R 0.78 ADR 86.2 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 48 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.9
Knife kills 1 in 48 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 8x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where M4CU loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 69%
0.76 better than 61%
83.5 better than 65%
1.05 better than 59%
53% of 95 duels better than 61%
22% of 9 situations better than 12%
Dust 214
50% -
0.75 -
82.5 -
1.02-
51% of 65 duels -
22% of 9 situations -
Inferno6
67% -
0.95 -
103.6 -
1.37-
60% of 20 duels -
40% of 5 situations -
Anubis4
25% -
0.71 -
76.2 -
0.97-
58% of 12 duels -
0% of 1 situations -
Cache4
25% -
0.81 -
94.1 -
1.12-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4CU plays

Across 48 matches M4CU averages K/R 0.78, ADR 86.2 and a rating of 1.08. Biggest strength: 3K rounds at 5.1%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 19 of 48 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 48 matches, win rate 52%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.