M4A4X

Chile
On FACEIT since 2019 117 matches tracked 44 matches in 30 days
ELO ▼ 20
2,009
30-day peak: 2,034
Rank SA ▼ 883 places
#6,506
Chile #275 in Chile
30 days · prev. #5,623 · best #5,623
Last updated:

How does M4A4X play?

Rating 0.99 K/R 0.69 ADR 79.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 19%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 8x 4K, 0 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 80.5, Win rate at 53%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
20 matches · 55% win rate
On Inferno −28 ELO
27 matches · 63% win rate
On Dust 2 −21 ELO
46 matches · 46% win rate

M4A4X loses the most ELO on Ancient: −46 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
46% better than 32%
0.64 better than 11%
76.1 better than 28%
0.93 better than 20%
38% of 180 duels better than 3%
56% of 16 situations better than 89%
Inferno27
63% better than 76%
0.68 better than 24%
79.7 better than 44%
1.00 better than 35%
41% of 91 duels better than 5%
50% of 10 situations better than 78%
Ancient20
55% better than 59%
0.71 better than 35%
82.1 better than 59%
1.01 better than 45%
49% of 65 duels better than 36%
47% of 15 situations better than 77%
Cache13
54% -
0.78 -
87.1 -
1.10-
49% of 61 duels -
50% of 6 situations -
Mirage7
43% -
0.83 -
89.4 -
1.17-
52% of 27 duels -
60% of 5 situations -
Overpass3
100% -
0.68 -
69.4 -
1.06-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4A4X plays

Across 117 matches M4A4X averages K/R 0.69, ADR 79.8 and a rating of 0.99. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 37% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 33 of 117 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 83 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.22. M4A4X loses the most ELO on Ancient (−46 ELO, win rate 55%). Improved over the last three months: ELO +66. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 80.5, Win rate at 53%. Last 30 days: 44 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.