M3rin

Ukraine
On FACEIT since 2018 169 matches tracked 29 matches in 30 days
ELO ▼ 58
2,121
30-day peak: 2,179
Rank EU
#170,472
Ukraine #6,823 in Ukraine
Last updated:

How does M3rin play?

Rating 1.03 (from 127 matches) K/R 0.72 ADR 78.0 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 36% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.6
Knife kills 11 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 6x 4K, 4 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.21, ADR −5.2

Sep to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
56 matches · 46% win rate
On Dust 2 −80 ELO
43 matches · 49% win rate
On Wednesdays −116 ELO, win rate 42%

M3rin loses the most ELO on Mirage: −145 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.29 · Inferno
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 30%
0.75 better than 57%
78.3 better than 39%
1.04 better than 56%
53% of 140 duels better than 64%
17% of 24 situations better than 6%
Dust 243
49% better than 40%
0.74 right on the average
79.1 better than 40%
1.06 better than 60%
52% of 101 duels better than 54%
47% of 36 situations better than 76%
Anubis27
59% better than 75%
0.68 better than 22%
75.8 better than 22%
0.98 better than 31%
46% of 76 duels better than 20%
64% of 11 situations better than 94%
Ancient18
39% better than 12%
0.65 better than 10%
73.0 better than 12%
0.87-
47% of 36 duels better than 27%
40% of 5 situations better than 55%
Inferno18
44% better than 22%
0.75 better than 62%
82.6 better than 60%
1.06 better than 61%
54% of 57 duels better than 65%
29% of 14 situations better than 28%
Cache7
86% -
0.71 -
78.6 -
1.09-
57% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M3rin plays

Across 169 matches M3rin averages K/R 0.72 and ADR 78.0; the rating across the 127 rated matches is 1.03. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 41 of 127 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. M3rin loses the most ELO on Mirage (−145 ELO, win rate 46%). Things go best on Anubis (+32 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +211. Got weaker: K/R −0.07, Rating −0.21, ADR −5.2. Last 30 days: 29 matches, win rate 48%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.