M3r1y_

Zimbabwe
83 matches tracked 33 matches in 30 days
Last updated:

How does M3r1y_ play?

Rating 1.07 K/R 0.79 ADR 88.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 6%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.6
Knife kills 3 in 83 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 84%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 14x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +5.0, ELO +349
= Stayed the same
K/R at 0.80, Rating at 1.06, Headshots at 36%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +3 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 67%
0.73 better than 57%
82.1 better than 66%
1.00 right on the average
54% of 85 duels better than 75%
36% of 11 situations better than 44%
Anubis18
44% better than 27%
0.85 better than 97%
94.7 better than 99%
1.17 better than 94%
60% of 119 duels better than 91%
47% of 15 situations better than 74%
Mirage14
50% -
0.80 -
89.3 -
1.05-
57% of 86 duels -
50% of 8 situations -
Ancient13
46% -
0.73 -
83.0 -
0.99-
44% of 101 duels -
20% of 5 situations -
Nuke7
43% -
0.89 -
99.9 -
1.22-
56% of 59 duels -
50% of 2 situations -
Cache6
33% -
0.79 -
85.2 -
0.97-
49% of 41 duels -
20% of 5 situations -
Inferno5
40% -
0.81 -
91.3 -
1.16-
51% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M3r1y_ plays

Across 83 matches M3r1y_ averages K/R 0.79, ADR 88.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 18.3 kills per match with 36% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 34 of 83 matches the rating was 1.10 or higher (41%), in 30 it was below 0.90. In 61 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. Things go best in match 1 of the day (+110 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +110 ELO. Improved over the last three months: ADR +5.0, ELO +349. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.06, Headshots at 36%. Last 30 days: 33 matches, win rate 61%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.