M3fjuxD

Poland
On FACEIT since 2020 272 matches tracked 13 matches in 30 days
ELO ▼ 6
2,644
30-day peak: 2,728
Rank EU
#31,779
Poland #1,586 in Poland
Last updated:

How does M3fjuxD play?

Rating 1.06 K/R 0.77 ADR 82.5 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.1
Knife kills 4 in 272 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 36x 4K, 6 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +357
= Stayed the same
ADR at 82.1, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.11

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −49 ELO
36 matches · 56% win rate
On Dust 2 −30 ELO
22 matches · 50% win rate
On Sundays −92 ELO, win rate 45%

M3fjuxD loses the most ELO on Nuke: −49 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
54% better than 56%
0.76 better than 55%
80.6 better than 46%
1.03 better than 45%
51% of 389 duels better than 45%
51% of 39 situations better than 85%
Ancient57
54% better than 53%
0.78 better than 60%
84.7 better than 60%
1.08 better than 59%
50% of 272 duels better than 36%
38% of 39 situations right on the average
Anubis47
55% better than 59%
0.81 better than 78%
86.0 better than 72%
1.14 better than 78%
52% of 193 duels right on the average
62% of 21 situations better than 92%
Nuke36
56% better than 55%
0.76 right on the average
82.9 better than 53%
1.05 better than 48%
53% of 183 duels right on the average
53% of 15 situations better than 82%
Dust 222
50% better than 40%
0.73 better than 41%
78.0 better than 32%
1.00 better than 33%
47% of 99 duels better than 24%
38% of 13 situations right on the average
Cache18
44% -
0.76 -
81.1 -
1.04-
62% of 95 duels -
21% of 14 situations -
Inferno4
25% -
0.69 -
78.7 -
0.95-
41% of 17 duels -
33% of 3 situations -
Vertigo4
25% -
0.70 -
80.6 -
0.87-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M3fjuxD plays

Across 272 matches M3fjuxD averages K/R 0.77, ADR 82.5 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Nuke with a 56% win rate in 36 matches. In 123 of 272 matches the rating was 1.10 or higher (45%), in 82 it was below 0.90. In 225 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.15. M3fjuxD loses the most ELO on Nuke (−49 ELO, win rate 56%). Things go best on Anubis (+164 ELO, win rate 55%). Match no. 3 of the day goes best: 67% win rate, +38 ELO. Improved over the last three months: Headshots +2 pp, ELO +357. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 82.1, Win rate at 53%. Last 30 days: 13 matches, win rate 46%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.