M3NY

Togo
168 matches tracked 49 matches in 30 days
Last updated:

How does M3NY play?

Rating 1.08 (from 148 matches) K/R 0.79 ADR 88.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (47%).

Headshot rate 61%+14 pp · Ø 47% better than 99%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 3.8
Knife kills 3 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 33x 4K, 4 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 83%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.79, ADR at 88.4
▼ Got worse
Rating −0.13, Win rate −5 pp, ELO −92

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.71).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
25 matches · 52% win rate
In match 1 of the day +33 ELO
47 matches · 47% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%
On Mondays +20 ELO, win rate 46%

M3NY loses the most ELO on Anubis: −57 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.64 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 83%
0.83 better than 93%
92.4 better than 96%
1.11 better than 87%
52% of 231 duels better than 63%
48% of 23 situations better than 76%
Dust 235
57% better than 75%
0.82 better than 91%
92.5 better than 96%
1.17 better than 94%
59% of 193 duels better than 93%
31% of 16 situations better than 31%
Anubis25
52% better than 48%
0.79 better than 83%
88.8 better than 92%
1.09 better than 81%
49% of 144 duels better than 44%
40% of 20 situations better than 53%
Ancient19
42% better than 20%
0.71 better than 42%
79.1 better than 45%
0.90-
51% of 73 duels better than 55%
36% of 11 situations better than 47%
Nuke19
42% better than 19%
0.74 right on the average
79.7 better than 45%
1.04 better than 58%
47% of 110 duels better than 26%
50% of 6 situations better than 79%
Inferno13
62% -
0.75 -
85.8 -
1.00-
32% of 75 duels -
33% of 6 situations -
Cache9
44% -
0.80 -
91.2 -
1.06-
50% of 68 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M3NY plays

Across 168 matches M3NY averages K/R 0.79 and ADR 88.1; the rating across the 148 rated matches is 1.08. Biggest strength: Headshot rate at 61%, better than 99% of level 7 players. Averages 16.9 kills per match with 61% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 65 of 148 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. M3NY loses the most ELO on Anubis (−57 ELO, win rate 52%). Things go best on Mirage (+199 ELO, win rate 60%). Match no. 2 of the day goes best: 66% win rate, +8 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.13, Win rate −5 pp, ELO −92. Unchanged in recent months: K/R at 0.79, ADR at 88.4. Last 30 days: 49 matches, win rate 55%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.