M2ci3k

Poland
103 matches tracked
Last updated:

How does M2ci3k play?

Rating 0.90 (from 53 matches) K/R 0.67 ADR 77.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 2 average.
Clutcher
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−6 pp · Ø 48% better than 20%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 26%+7 pp · Ø 19% better than 86%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.92).

Headshot rate 39%−1 pp · Ø 40% better than 50%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 0.86−0.06 · Ø 0.92 better than 43%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so clearly above the average (3.5%).

2K rounds 11.8%−0.3 pp · Ø 12.1% better than 51%
3K rounds 4.0%+0.5 pp · Ø 3.5% better than 80%
MVPs per match 1.90.0 · Ø 1.9 right on the average
4Ks and aces 1x 4K, 3 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.8−0.5 · Ø 3.3 better than 37%
Enemies flashed per round 0.19+0.01 · Ø 0.18 better than 46%
Deaths per round 77%+3 pp · Ø 74% better than 24%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +276
= Stayed the same
K/R at 0.71, ADR at 80.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.71 (at the start 0.69). Slightly above the average (0.68).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −218 ELO
26 matches · 31% win rate
On Mirage −208 ELO
42 matches · 50% win rate
On Mondays −129 ELO, win rate 39%

M2ci3k loses the most ELO in match 1 of the day: −218 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 60%
0.69 better than 63%
78.4 better than 73%
0.97 better than 71%
44% of 87 duels better than 34%
30% of 10 situations better than 35%
Inferno19
37% better than 14%
0.65 better than 44%
75.6 better than 50%
0.82-
44% of 52 duels better than 33%
33% of 3 situations better than 43%
Ancient15
40% better than 19%
0.66 better than 56%
80.5 better than 80%
0.90-
47% of 62 duels better than 58%
40% of 5 situations better than 60%
Dust 214
43% -
0.66 -
80.0 -
0.84-
37% of 62 duels -
100% of 2 situations -
Anubis5
40% -
0.66 -
74.2 -
0.85-
32% of 19 duels -
-
Nuke5
60% -
0.61 -
70.7 -
0.77-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M2ci3k plays

Across 103 matches M2ci3k averages K/R 0.67 and ADR 77.4; the rating across the 53 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 2 players. Most room to improve: Opening duels won at 42%, better than only 20% of level 2 players. Averages 14.3 kills per match with 39% headshots. The strongest map is Mirage with a 50% win rate in 42 matches. In 12 of 53 matches the rating was 1.10 or higher (23%), in 32 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. M2ci3k loses the most ELO in match 1 of the day (−218 ELO, win rate 31%). Things go best from match 5 of the day (−41 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, −41 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +276. Unchanged in recent months: K/R at 0.71, ADR at 80.6. Last 30 days: 5 matches, win rate 20%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.