M1sterP3nis-

Singapore
On FACEIT since 2020 135 matches tracked
Last updated:

How does M1sterP3nis- play?

Rating 0.93 (from 88 matches) K/R 0.66 ADR 69.5 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.03 · Ø 1.01 better than 39%
Pistol kills per match 2.8
Knife kills 2 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 31%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 13%
4Ks and aces 7x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 58%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +247
= Stayed the same
K/R at 0.66, ADR at 69.7
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
35 matches · 37% win rate
On Mirage −28 ELO
36 matches · 47% win rate
On Fridays −2 ELO, win rate 42%

M1sterP3nis- loses the most ELO in match 1 of the day: −102 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.47 · Cache
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 37%
0.62 better than 7%
66.0 better than 2%
0.92 better than 18%
57% of 68 duels better than 84%
35% of 20 situations better than 42%
Dust 233
36% better than 8%
0.66 better than 17%
70.7 better than 8%
0.90 better than 12%
53% of 58 duels better than 66%
28% of 25 situations better than 22%
Ancient18
72% better than 96%
0.67 better than 22%
69.8 better than 5%
1.03-
50% of 40 duels better than 45%
44% of 9 situations better than 70%
Anubis14
57% -
0.72 -
74.4 -
0.80-
45% of 11 duels -
25% of 4 situations -
Inferno13
38% -
0.61 -
66.0 -
0.88-
41% of 17 duels -
67% of 3 situations -
Cache11
64% -
0.76 -
75.4 -
1.06-
65% of 23 duels -
38% of 8 situations -
Nuke7
57% -
0.70 -
71.9 -
0.94-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1sterP3nis- plays

Across 135 matches M1sterP3nis- averages K/R 0.66 and ADR 69.5; the rating across the 88 rated matches is 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Damage per round (ADR) at 69.5, better than only 3% of level 9 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 23 of 88 matches the rating was 1.10 or higher (26%), in 37 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. M1sterP3nis- loses the most ELO in match 1 of the day (−102 ELO, win rate 37%). Things go best from match 5 of the day (+1 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +1 ELO. Improved over the last three months: Win rate +4 pp, ELO +247. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, ADR at 69.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.