M1sterP3dR0

South Korea
On FACEIT since 2024 115 matches tracked 44 matches in 30 days
ELO ▲ 228
2,423
30-day peak: 2,423
Rank EU
#68,140
South Korea #1,078 in South Korea
Last updated:

How does M1sterP3dR0 play?

Rating 1.05 (from 65 matches) K/R 0.76 ADR 82.6 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 65 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 6% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 17x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +13 pp, Win rate +12 pp
= Stayed the same
K/R at 0.75, ADR at 82.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 36% win rate
On Sundays ±0 ELO, win rate 41%

M1sterP3dR0 loses the most ELO in match 3 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 55 · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 27%
0.81 better than 77%
88.2 better than 81%
1.11 better than 71%
57% of 95 duels better than 80%
50% of 12 situations better than 82%
Dust 226
54% better than 60%
0.75 right on the average
80.7 better than 47%
1.08-
47% of 49 duels better than 27%
50% of 10 situations better than 81%
Anubis18
39% better than 10%
0.70 better than 28%
78.6 better than 35%
0.92-
37% of 35 duels better than 2%
50% of 2 situations better than 75%
Ancient14
71% -
0.76 -
80.7 -
1.06-
53% of 57 duels -
33% of 12 situations -
Nuke8
50% -
0.78 -
85.0 -
1.03-
60% of 30 duels -
100% of 3 situations -
Inferno7
29% -
0.59 -
65.9 -
0.93-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M1sterP3dR0 plays

Across 115 matches M1sterP3dR0 averages K/R 0.76 and ADR 82.6; the rating across the 65 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 29 of 65 matches the rating was 1.10 or higher (45%), in 19 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. M1sterP3dR0 loses the most ELO in match 3 of the day (±0 ELO, win rate 36%). Things go best on Mirage (+34 ELO, win rate 46%). Match no. 1 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: Headshots +13 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.6. Last 30 days: 44 matches, win rate 57%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.