M1sha____

Moldova
121 matches tracked 21 matches in 30 days
Last updated:

How does M1sha____ play?

Rating 1.04 K/R 0.78 ADR 83.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 3.8
Knife kills 4 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 20x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +360
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.07, ADR −6.6, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
31 matches · 52% win rate
On Dust 2 −19 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 +15 ELO, win rate 40%

M1sha____ loses the most ELO on Mirage: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.82 · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 55%
0.83 better than 90%
90.0 better than 91%
1.12 better than 83%
55% of 211 duels better than 76%
40% of 5 situations better than 56%
Dust 230
40% better than 17%
0.73 right on the average
80.3 better than 54%
0.96 better than 33%
49% of 168 duels better than 41%
73% of 11 situations better than 98%
Ancient17
65% better than 91%
0.73 better than 48%
82.4 better than 59%
1.01 right on the average
63% of 91 duels better than 97%
33% of 6 situations better than 37%
Anubis17
65% better than 90%
0.77 better than 74%
80.5 better than 54%
1.05 better than 70%
60% of 99 duels better than 93%
33% of 9 situations better than 40%
Inferno15
27% better than 3%
0.86 better than 94%
86.3 better than 82%
1.14 better than 87%
54% of 57 duels better than 68%
29% of 7 situations better than 27%
Nuke6
100% -
0.63 -
70.5 -
0.85-
57% of 30 duels -
0% of 1 situations -
Cache5
40% -
0.82 -
87.7 -
1.11-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M1sha____ plays

Across 121 matches M1sha____ averages K/R 0.78, ADR 83.6 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 51 of 121 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 100 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. M1sha____ loses the most ELO on Mirage (−28 ELO, win rate 52%). Things go best in match 1 of the day (+15 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +15 ELO. Improved over the last three months: Win rate +4 pp, ELO +360. Got weaker: K/R −0.08, Rating −0.07, ADR −6.6, Headshots −5 pp. Last 30 days: 21 matches, win rate 62%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.