M1rox32

Thailand
112 matches tracked 47 matches in 30 days
ELO ▲ 217
2,081
30-day peak: 2,173
Rank EU
#188,752
Thailand #190 in Thailand
Last updated:

How does M1rox32 play?

Rating 1.11 (from 62 matches) K/R 0.78 ADR 84.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 93%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.2
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 83%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 10x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Headshots +5 pp, Win rate +13 pp
= Stayed the same
ADR at 85.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
32 matches · 41% win rate
On Anubis −34 ELO
23 matches · 61% win rate
On Tuesdays +24 ELO, win rate 43%

M1rox32 loses the most ELO on Dust 2: −49 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 32%
0.78 better than 71%
86.8 better than 79%
1.05 better than 59%
51% of 91 duels right on the average
38% of 13 situations right on the average
Dust 232
41% better than 18%
0.81 better than 85%
83.7 better than 69%
1.21-
64% of 45 duels better than 97%
38% of 8 situations right on the average
Anubis23
61% better than 80%
0.79 better than 76%
83.2 better than 65%
1.11-
65% of 43 duels better than 98%
38% of 8 situations right on the average
Nuke8
63% -
0.75 -
83.4 -
0.99-
31% of 16 duels -
0% of 4 situations -
Ancient7
57% -
0.73 -
77.9 -
1.15-
47% of 17 duels -
75% of 4 situations -
Cache4
75% -
0.82 -
84.6 -
1.19-
50% of 20 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1rox32 plays

Across 112 matches M1rox32 averages K/R 0.78 and ADR 84.2; the rating across the 62 rated matches is 1.11. Biggest strength: 3K rounds at 5.6%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 30 of 62 matches the rating was 1.10 or higher (48%), in 16 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. M1rox32 loses the most ELO on Dust 2 (−49 ELO, win rate 41%). Things go best on Mirage (+38 ELO, win rate 47%). Improved over the last three months: K/R +0.05, Headshots +5 pp, Win rate +13 pp. Unchanged in recent months: ADR at 85.4. Last 30 days: 47 matches, win rate 62%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.