M1roM1roBOSS

Russia
On FACEIT since 2018 333 matches tracked 209 matches in 30 days
ELO ▲ 181
3,609
30-day peak: 3,763
Rank EU ▼ 237 places
#729
RU #220 in RU
30 days · prev. #492 · best #492
Last updated:
Next update possible in 1h 52m

How does M1roM1roBOSS play?

Rating 1.11 (from 234 matches) K/R 0.80 ADR 84.1 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 237 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 37%
Opening duels won 55%+1 pp · Ø 54% better than 50%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 65%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 11%
AWP share of kills 21%+7 pp · Ø 14% better than 77%
K/D 1.13+0.02 · Ø 1.11 better than 39%
Pistol kills per match 2.7 from the last 237

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly below the average (14.4%).

2K rounds 13.7%−0.7 pp · Ø 14.4% better than 23%
3K rounds 5.4%+0.9 pp · Ø 4.5% better than 72%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 42x 4K, 5 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +53 pp, ELO +121
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.2, Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Right on the average (0.78).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −128 ELO
31 matches · 42% win rate
In match 3 of the day +15 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 −43 ELO, win rate 45%
On Saturdays −293 ELO, win rate 42%

M1roM1roBOSS loses the most ELO in match 1 of the day: −128 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
60% better than 61%
0.85 better than 70%
88.7 better than 62%
1.18 better than 64%
56% of 411 duels better than 53%
37% of 52 situations better than 40%
Dust 246
48% better than 18%
0.75 better than 27%
78.1 better than 14%
1.07 better than 28%
57% of 174 duels better than 62%
55% of 22 situations better than 84%
Ancient31
48% better than 19%
0.73 better than 18%
75.2 better than 6%
0.98 better than 9%
52% of 127 duels better than 33%
36% of 14 situations better than 42%
Nuke22
55% better than 48%
0.77 better than 59%
82.5 better than 55%
1.08 better than 60%
54% of 79 duels better than 59%
50% of 12 situations better than 77%
Anubis15
27% better than 1%
0.78 better than 41%
82.4 better than 32%
1.08 better than 32%
54% of 61 duels better than 46%
58% of 12 situations better than 85%
Inferno13
62% -
0.70 -
75.5 -
0.99-
59% of 76 duels -
33% of 6 situations -
Cache12
42% -
0.87 -
91.9 -
1.21-
59% of 59 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1roM1roBOSS plays

Across 333 matches M1roM1roBOSS averages K/R 0.80 and ADR 84.1; the rating across the 234 rated matches is 1.11. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 119 of 237 matches the rating was 1.10 or higher (50%), in 71 it was below 0.90. In 264 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. M1roM1roBOSS loses the most ELO in match 1 of the day (−128 ELO, win rate 42%). Things go best in match 4 of the day (+179 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +179 ELO. Improved over the last three months: Headshots +53 pp, ELO +121. Got weaker: K/R −0.07, ADR −7.2, Win rate −3 pp. Last 30 days: 209 matches, win rate 52%, net ELO −231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.