M1rchi0k

Peru
122 matches tracked 10 matches in 30 days
Last updated:

How does M1rchi0k play?

Rating 1.03 (from 101 matches) K/R 0.76 ADR 81.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
AWPerEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Zeus kills1 in 122 matches
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 35%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 14x 4K, 3 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +360
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 82.8
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
27 matches · 44% win rate
In match 2 of the day +23 ELO
26 matches · 46% win rate
On Fridays ±0 ELO, win rate 40%

M1rchi0k loses the most ELO from match 5 of the day: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 1.86 · Cache

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 63%
0.75 better than 54%
84.3 better than 68%
1.02 better than 43%
55% of 207 duels better than 70%
47% of 15 situations better than 73%
Mirage24
54% better than 59%
0.78 better than 67%
81.2 better than 51%
1.07 better than 61%
56% of 106 duels better than 76%
50% of 12 situations better than 80%
Anubis15
67% better than 89%
0.79 better than 74%
83.0 better than 63%
1.12-
56% of 95 duels better than 75%
33% of 6 situations better than 37%
Ancient13
31% -
0.73 -
79.8 -
0.96-
57% of 82 duels -
40% of 5 situations -
Cache13
46% -
0.69 -
75.1 -
0.93-
44% of 68 duels -
40% of 5 situations -
Inferno9
44% -
0.76 -
84.6 -
1.09-
48% of 48 duels -
0% of 1 situations -
Nuke7
86% -
0.81 -
85.4 -
1.18-
63% of 38 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1rchi0k plays

Across 122 matches M1rchi0k averages K/R 0.76 and ADR 81.9; the rating across the 101 rated matches is 1.03. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 39 of 101 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 74 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. M1rchi0k loses the most ELO from match 5 of the day (−24 ELO, win rate 44%). Things go best on Dust 2 (+1 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, ELO +360. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 82.8. Last 30 days: 10 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.