M1rai_

Russia
On FACEIT since 2020 72 matches tracked 72 matches in 30 days
ELO ▲ 289
2,522
30-day peak: 2,522
Rank EU
#48,949
Russia #14,050 in Russia
Last updated:

How does M1rai_ play?

Rating 1.22 K/R 0.84 ADR 88.3 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 72 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 25% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 72 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 29x 4K, 6 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 88%
0.81 better than 77%
87.4 better than 78%
1.18 better than 86%
55% of 110 duels better than 69%
27% of 15 situations better than 16%
Anubis15
93% better than 99%
0.79 better than 70%
82.9 better than 58%
1.12 better than 74%
50% of 102 duels better than 36%
50% of 4 situations better than 77%
Dust 213
77% -
0.85 -
86.7 -
1.25-
51% of 53 duels -
40% of 5 situations -
Ancient10
60% -
1.02 -
103.3 -
1.44-
69% of 55 duels -
38% of 8 situations -
Inferno10
50% -
0.85 -
87.2 -
1.28-
54% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1rai_ plays

Across 72 matches M1rai_ averages K/R 0.84, ADR 88.3 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Anubis with a 93% win rate in 15 matches. In 36 of 72 matches the rating was 1.10 or higher (50%), in 20 it was below 0.90. In 72 matches with detailed stats: 29 4Ks and 6 aces. Things go best from match 5 of the day (±0 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate. Last 30 days: 72 matches, win rate 68%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.