M1nus_NT
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
Weakness1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.55). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.00 (at the start 0.83). Just above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 79.4. Last 3 months: 73.4 (at the start 59.4). Clearly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 56% (at the start 58%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 51% (at the start 42%). Clearly above the average (46%).
Best month: October 2026 with 1,715. Last 3 months: 1,629 (at the start 1,572).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M1nus_NT loses the most ELO on Dust 2: −63 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Nuke
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How M1nus_NT plays
Across 102 matches M1nus_NT averages K/R 0.64, ADR 68.8 and a rating of 0.94. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Damage per round (ADR) at 68.8, better than only 3% of level 8 players. Averages 14.4 kills per match with 56% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 26 of 102 matches the rating was 1.10 or higher (25%), in 47 it was below 0.90. In 66 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. M1nus_NT loses the most ELO on Dust 2 (−63 ELO, win rate 33%). Things go best on Mirage (+47 ELO, win rate 65%). Improved over the last three months: K/R +0.13, Rating +0.17, ADR +14.0, Win rate +9 pp, ELO +57. Got weaker: Headshots −2 pp. Last 30 days: 25 matches, win rate 52%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.