M1hay-

Russia
On FACEIT since 2018 254 matches tracked 127 matches in 30 days
ELO ▲ 235
3,317
30-day peak: 3,318
Rank EU ▲ 375 places
#2,458
Russia #686 in Russia
30 days · prev. #2,833 · best #2,067
Last updated:

How does M1hay- play?

Rating 1.07 (from 204 matches) K/R 0.76 ADR 86.2 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 54%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 37x 4K, 1 ace in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Headshots +2 pp
= Stayed the same
ADR at 86.9
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
22 matches · 55% win rate
On Mirage −3 ELO
98 matches · 48% win rate
Between 12:00 and 18:00 −94 ELO, win rate 49%

M1hay- loses the most ELO on Ancient: −90 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.35 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 22%
0.75 better than 44%
85.4 better than 66%
1.05 better than 45%
52% of 358 duels better than 46%
24% of 34 situations better than 10%
Dust 273
56% better than 54%
0.75 better than 46%
84.9 better than 64%
1.07 better than 48%
54% of 323 duels better than 58%
46% of 35 situations better than 70%
Anubis42
57% better than 56%
0.82 better than 79%
88.6 better than 83%
1.13 better than 72%
56% of 180 duels better than 71%
42% of 12 situations better than 59%
Ancient22
55% better than 48%
0.76 right on the average
90.9 better than 86%
1.00-
52% of 66 duels better than 47%
27% of 15 situations better than 21%
Cache12
67% -
0.75 -
83.0 -
1.06-
54% of 46 duels -
60% of 5 situations -
Inferno6
100% -
0.82 -
88.0 -
1.24-
56% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1hay- plays

Across 254 matches M1hay- averages K/R 0.76 and ADR 86.2; the rating across the 204 rated matches is 1.07. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 98 of 204 matches the rating was 1.10 or higher (48%), in 59 it was below 0.90. In 204 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. M1hay- loses the most ELO on Ancient (−90 ELO, win rate 55%). Things go best from match 5 of the day (+89 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +89 ELO. Improved over the last three months: K/R +0.07, Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 86.9. Last 30 days: 127 matches, win rate 52%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.