M1RAASSS

Ukraine
108 matches tracked 28 matches in 30 days
Last updated:

How does M1RAASSS play?

Rating 1.08 K/R 0.80 ADR 86.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 9%−1 pp · Ø 10% better than 48%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 3.2
Knife kills 6 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 72%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 12x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.03−0.25 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 85.9, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
28 matches · 39% win rate
On Mirage −36 ELO
43 matches · 49% win rate
On Mondays +15 ELO, win rate 40%

M1RAASSS loses the most ELO in match 1 of the day: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.56 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 43%
0.82 better than 85%
88.0 better than 84%
1.11 better than 79%
52% of 220 duels better than 59%
43% of 28 situations better than 65%
Ancient18
78% better than 99%
0.85 better than 92%
93.8 better than 95%
1.19 better than 93%
60% of 111 duels better than 92%
42% of 19 situations better than 59%
Dust 215
47% better than 38%
0.69 better than 29%
78.5 better than 43%
0.92 better than 17%
49% of 90 duels better than 41%
0% of 6 situations better than 1%
Anubis11
64% -
0.87 -
91.0 -
1.15-
68% of 68 duels -
50% of 12 situations -
Nuke8
13% -
0.69 -
76.8 -
0.95-
47% of 47 duels -
50% of 4 situations -
Inferno7
71% -
0.73 -
80.2 -
1.00-
61% of 38 duels -
50% of 6 situations -
Cache4
50% -
0.77 -
83.0 -
1.00-
62% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1RAASSS plays

Across 108 matches M1RAASSS averages K/R 0.80, ADR 86.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 53 of 108 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. M1RAASSS loses the most ELO in match 1 of the day (−59 ELO, win rate 39%). Things go best from match 5 of the day (±0 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 85.9, Win rate at 53%. Last 30 days: 28 matches, win rate 50%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.