M1R1NJ0

Albania
93 matches tracked 27 matches in 30 days
Last updated:

How does M1R1NJ0 play?

Rating 0.87 K/R 0.61 ADR 67.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 6% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 41%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.86−0.12 · Ø 0.98 better than 6%
Pistol kills per match 2.5
Knife kills 4 in 93 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 10.4%−2.5 pp · Ø 12.9% better than 3%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 7%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 5x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +4 pp
= Stayed the same
K/R at 0.61, Rating at 0.88, ADR at 67.8
▼ Got worse
ELO −124

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.61 (at the start 0.62). Clearly below the average (0.71).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
22 matches · 36% win rate
From match 5 of the day −28 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −33 ELO, win rate 32%

M1R1NJ0 loses the most ELO on Dust 2: −34 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 8%
0.63 better than 11%
67.8 better than 4%
0.86 better than 8%
41% of 92 duels better than 9%
33% of 18 situations better than 37%
Ancient19
74% better than 99%
0.78 better than 78%
83.6 better than 71%
1.12 better than 88%
56% of 84 duels better than 81%
50% of 10 situations better than 80%
Mirage17
24% better than 1%
0.56 better than 2%
64.4 better than 2%
0.79 better than 3%
40% of 48 duels better than 7%
45% of 11 situations better than 71%
Anubis16
69% better than 94%
0.60 better than 4%
66.1 better than 2%
0.85 better than 7%
43% of 54 duels better than 10%
22% of 9 situations better than 12%
Inferno11
55% -
0.52 -
57.8 -
0.81-
40% of 50 duels -
40% of 5 situations -
Nuke4
25% -
0.52 -
56.6 -
0.76-
38% of 13 duels -
100% of 1 situations -
Cache3
33% -
0.50 -
64.2 -
0.61-
29% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M1R1NJ0 plays

Across 93 matches M1R1NJ0 averages K/R 0.61, ADR 67.8 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 67.8, better than only 2% of level 7 players. Averages 12.9 kills per match with 48% headshots. The strongest map is Ancient with a 74% win rate in 19 matches. In 18 of 93 matches the rating was 1.10 or higher (19%), in 53 it was below 0.90. In 71 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. M1R1NJ0 loses the most ELO on Dust 2 (−34 ELO, win rate 36%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp. Got weaker: ELO −124. Unchanged in recent months: K/R at 0.61, Rating at 0.88, ADR at 67.8. Last 30 days: 27 matches, win rate 63%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.