M1NuS_777
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness33% headshots and so well below the average (45%).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (3.9%).
Utility and deaths
Strength6.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.65. Last 3 months: 0.62 (at the start 0.64). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.89). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 73.3. Last 3 months: 71.7 (at the start 70.8). Clearly below the average (79.3).
Share of headshot kills
Best month: August 2026 with 34%. Last 3 months: 34% (at the start 33%). Well below the average (45%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 40% (at the start 42%). Well below the average (52%).
Best month: August 2026 with 1,408. Last 3 months: 1,286 (at the start 1,320).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M1NuS_777 loses the most ELO in match 1 of the day: −26 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.40 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How M1NuS_777 plays
Across 73 matches M1NuS_777 averages K/R 0.63, ADR 71.3 and a rating of 0.87. Biggest strength: Utility damage per round at 6.6, better than 93% of level 6 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 6 players. Averages 14.3 kills per match with 33% headshots. The strongest map is Nuke with a 46% win rate in 13 matches. In 14 of 73 matches the rating was 1.10 or higher (19%), in 41 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 0.89. M1NuS_777 loses the most ELO in match 1 of the day (−26 ELO, win rate 30%). Unchanged in recent months: K/R at 0.62, Rating at 0.85, ADR at 71.7, Headshots at 34%, Win rate at 40%, ELO at 1,286. Last 30 days: 1 matches, win rate 0%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.