M0nTer06

Kazakhstan
On FACEIT since 2016 366 matches tracked 185 matches in 30 days
ELO ▼ 4
2,453
30-day peak: 2,551
Rank EU
#61,781
Kazakhstan #2,175 in Kazakhstan
Last updated:

How does M0nTer06 play?

Rating 1.06 K/R 0.78 ADR 81.9 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 366 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Knife kills 4 in 366 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 83x 4K, 8 aces in 366 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 64%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether M0nTer06 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 366 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −130 ELO
56 matches · 43% win rate
On Mirage −120 ELO
105 matches · 47% win rate
On Tuesdays −90 ELO, win rate 40%

M0nTer06 loses the most ELO on Anubis: −130 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
47% better than 31%
0.77 better than 62%
82.0 better than 54%
1.04 right on the average
51% of 486 duels right on the average
41% of 39 situations better than 60%
Dust 294
54% better than 59%
0.75 better than 54%
77.0 better than 27%
1.01 better than 39%
49% of 371 duels better than 34%
40% of 43 situations better than 59%
Ancient68
49% better than 37%
0.84 better than 88%
88.2 better than 81%
1.14 better than 82%
51% of 338 duels better than 46%
38% of 40 situations right on the average
Anubis56
43% better than 19%
0.77 better than 62%
80.5 better than 46%
1.03 better than 46%
47% of 283 duels better than 21%
35% of 23 situations better than 45%
Inferno20
55% better than 54%
0.83 better than 80%
84.7 better than 59%
1.17 better than 76%
47% of 91 duels better than 20%
40% of 10 situations better than 55%
Nuke19
63% better than 73%
0.82 better than 76%
85.8 better than 67%
1.13 better than 71%
51% of 86 duels better than 39%
62% of 13 situations better than 91%
Cache4
50% -
0.64 -
67.2 -
0.91-
58% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M0nTer06 plays

Across 366 matches M0nTer06 averages K/R 0.78, ADR 81.9 and a rating of 1.06. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 150 of 366 matches the rating was 1.10 or higher (41%), in 123 it was below 0.90. In 366 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: August 2026 at 1.09. M0nTer06 loses the most ELO on Anubis (−130 ELO, win rate 43%). Things go best on Dust 2 (+54 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, +30 ELO. Last 30 days: 185 matches, win rate 45%, net ELO −190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.