M0NEYBAGZ

Haiti
223 matches tracked 48 matches in 30 days
ELO ▼ 239
2,433
30-day peak: 2,676
Rank SEA ▼ 616 places
#1,403
Haiti #1 in Haiti
30 days · prev. #787 · best #786
Last updated:

How does M0NEYBAGZ play?

Rating 1.05 (from 202 matches) K/R 0.76 ADR 81.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.07+0.05 · Ø 1.02 better than 62%
Pistol kills per match 3.6
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 55%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +303
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −9.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.74 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −105 ELO
69 matches · 46% win rate
On Dust 2 −18 ELO
62 matches · 56% win rate
On Mondays −80 ELO, win rate 43%

M0NEYBAGZ loses the most ELO from match 5 of the day: −105 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.16 · Inferno

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
49% better than 38%
0.77 better than 62%
81.2 better than 51%
1.04 right on the average
57% of 258 duels better than 81%
38% of 42 situations better than 47%
Dust 262
56% better than 63%
0.74 right on the average
79.5 better than 43%
1.02 better than 43%
50% of 277 duels better than 42%
47% of 30 situations better than 73%
Ancient37
51% better than 49%
0.73 better than 44%
77.8 better than 32%
1.02 better than 46%
48% of 109 duels better than 30%
55% of 29 situations better than 86%
Anubis18
50% better than 44%
0.70 better than 29%
78.4 better than 37%
0.93 better than 16%
51% of 71 duels better than 46%
0% of 9 situations better than 1%
Cache13
46% -
0.86 -
85.6 -
1.19-
58% of 52 duels -
33% of 6 situations -
Inferno13
54% -
0.95 -
93.1 -
1.34-
72% of 58 duels -
18% of 11 situations -
Nuke9
56% -
0.77 -
82.3 -
1.03-
60% of 45 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M0NEYBAGZ plays

Across 223 matches M0NEYBAGZ averages K/R 0.76 and ADR 81.0; the rating across the 202 rated matches is 1.05. Averages 16.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 62 matches. In 88 of 202 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 167 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. M0NEYBAGZ loses the most ELO from match 5 of the day (−105 ELO, win rate 46%). Things go best in match 2 of the day (+92 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +92 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +303. Got weaker: K/R −0.10, Rating −0.12, ADR −9.8. Last 30 days: 48 matches, win rate 44%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.