M0N5TERARDIX

Kosovo
On FACEIT since 2019 224 matches tracked 100 matches in 30 days
ELO ▲ 68
2,143
30-day peak: 2,378
Rank EU
#160,009
Kosovo #1,483 in Kosovo
Last updated:

How does M0N5TERARDIX play?

Rating 1.09 K/R 0.80 ADR 85.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.6
Knife kills 2 in 224 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 27x 4K, 4 aces in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,157
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.5, Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
53 matches · 49% win rate
On Anubis −50 ELO
39 matches · 46% win rate
On Fridays −5 ELO, win rate 34%

M0N5TERARDIX loses the most ELO on Mirage: −70 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 42%
0.76 better than 61%
82.9 better than 63%
1.03 right on the average
54% of 345 duels better than 67%
16% of 19 situations better than 5%
Dust 251
43% better than 22%
0.81 better than 82%
86.3 better than 78%
1.12 better than 79%
50% of 309 duels better than 43%
54% of 26 situations better than 86%
Anubis39
46% better than 29%
0.77 better than 67%
82.3 better than 60%
1.04 better than 55%
49% of 276 duels better than 36%
27% of 26 situations better than 24%
Ancient29
52% better than 47%
0.83 better than 87%
89.8 better than 88%
1.12 better than 79%
54% of 148 duels better than 66%
38% of 13 situations better than 54%
Inferno18
44% better than 22%
0.82 better than 78%
83.7 better than 60%
1.15 better than 76%
51% of 93 duels better than 35%
67% of 9 situations better than 97%
Nuke16
56% right on the average
0.87 better than 87%
89.9 better than 81%
1.18 better than 83%
59% of 132 duels better than 80%
37% of 19 situations better than 42%
Cache12
42% -
0.76 -
78.4 -
1.08-
49% of 75 duels -
40% of 5 situations -
Vertigo5
40% -
0.93 -
100.4 -
1.22-
58% of 36 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M0N5TERARDIX plays

Across 224 matches M0N5TERARDIX averages K/R 0.80, ADR 85.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 102 of 224 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 171 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. M0N5TERARDIX loses the most ELO on Mirage (−70 ELO, win rate 49%). Things go best in match 4 of the day (+19 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +19 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −5.5, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,157. Last 30 days: 100 matches, win rate 49%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.