M06NUL

Russia
322 matches tracked 76 matches in 30 days
Last updated:

How does M06NUL play?

Rating 1.03 (from 97 matches) K/R 0.77 ADR 82.7 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
ClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 18%+7 pp better than 81%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.0
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 59x 4K, 7 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.14, ADR +11.8, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.64).

Patterns

From the last 322 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −116 ELO
97 matches · 44% wins
On Dust 2 −42 ELO
81 matches · 44% wins
Between 6:00 and 12:00 −30 ELO, win rate 42%

M06NUL loses the most ELO on Mirage: −116 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.82 · Ancient
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
44% better than 21%
0.72 better than 39%
79.4 better than 43%
0.95 better than 23%
49% of 429 duels better than 35%
39% of 61 situations better than 53%
Dust 281
44% better than 22%
0.72 better than 41%
78.2 better than 36%
1.02 better than 42%
55% of 404 duels better than 70%
40% of 63 situations better than 56%
Ancient65
55% better than 58%
0.85 better than 89%
91.6 better than 90%
1.14 better than 78%
57% of 253 duels better than 80%
36% of 55 situations better than 48%
Nuke41
56% level
0.82 better than 73%
85.5 better than 64%
1.17-
63% of 223 duels better than 90%
25% of 28 situations better than 22%
Anubis34
50% better than 42%
0.78 better than 69%
82.7 better than 59%
1.02-
51% of 153 duels level
57% of 21 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How M06NUL plays

Across 322 matches M06NUL averages K/R 0.77 and ADR 82.7; the rating across the 97 rated matches is 1.03. Biggest strength: Utility damage per round at 5.5. That is better than 83% of players on level 10. On average 17.1 kills per match, 47% of them headshots. The strongest map is Nuke with a 56% win rate in 41 matches. In 43 of 97 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 281 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.07. M06NUL loses the most ELO on Mirage (−116 ELO, win rate 44%). Things go best on Nuke (+49 ELO, win rate 56%). Improved over the last three months: K/R +0.14, ADR +11.8, Headshots +2 pp, Win rate +3 pp. Last 30 days: 76 matches, win rate 58%, ELO balance +14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.