M01tyr_R1mus

Norway
63 matches tracked 33 matches in 30 days
Last updated:

How does M01tyr_R1mus play?

Rating 1.04 K/R 0.71 ADR 75.9 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Strength
Last one alive

62% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 62%+23 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 11%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.06+0.06 · Ø 1.00 better than 75%
Pistol kills per match 2.7
Knife kills 1 in 63 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 25%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 89%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.18, Rating +0.25, ADR +21.3, Headshots +2 pp, Win rate +7 pp, ELO +572
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.59). Clearly above the average (0.72).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
20 matches · 60% win rate
Between 0:00 and 6:00 −45 ELO, win rate 43%

M01tyr_R1mus loses the most ELO on Anubis: −45 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
60% better than 78%
0.77 better than 74%
79.1 better than 47%
1.13 better than 87%
59% of 85 duels better than 90%
64% of 11 situations better than 97%
Dust 216
44% better than 25%
0.74 better than 60%
79.2 better than 49%
1.05 better than 66%
57% of 60 duels better than 83%
63% of 8 situations better than 96%
Mirage9
33% -
0.55 -
63.8 -
0.83-
47% of 19 duels -
50% of 12 situations -
Nuke7
71% -
0.73 -
80.1 -
1.08-
35% of 26 duels -
67% of 3 situations -
Ancient6
50% -
0.68 -
69.1 -
0.99-
24% of 21 duels -
14% of 7 situations -
Inferno3
0% -
0.69 -
73.5 -
1.07-
27% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M01tyr_R1mus plays

Across 63 matches M01tyr_R1mus averages K/R 0.71, ADR 75.9 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 11% of level 8 players. Averages 16.3 kills per match with 39% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 26 of 63 matches the rating was 1.10 or higher (41%), in 22 it was below 0.90. In 42 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. M01tyr_R1mus loses the most ELO on Anubis (−45 ELO, win rate 60%). Improved over the last three months: K/R +0.18, Rating +0.25, ADR +21.3, Headshots +2 pp, Win rate +7 pp, ELO +572. Last 30 days: 33 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.