Lyumrait

Saudi Arabia
On FACEIT since 2020 218 matches tracked 114 matches in 30 days
ELO ▲ 320
2,394
30-day peak: 2,394
Rank EU
#74,719
Saudi Arabia #129 in Saudi Arabia
Last updated:
Next update possible in 10m 29s

How does Lyumrait play?

Rating 1.03 K/R 0.74 ADR 80.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.7
Knife kills 6 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 28x 4K, 7 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Lyumrait is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
31 matches · 52% win rate
In match 1 of the day −29 ELO
33 matches · 39% win rate
Between 6:00 and 12:00 +13 ELO, win rate 46%
On Fridays +23 ELO, win rate 45%

Lyumrait loses the most ELO on Ancient: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
47% better than 33%
0.78 better than 67%
85.0 better than 67%
1.06 better than 56%
50% of 390 duels better than 42%
21% of 29 situations better than 12%
Mirage53
58% better than 73%
0.68 better than 21%
72.7 better than 13%
0.98 better than 31%
52% of 274 duels better than 55%
34% of 41 situations better than 40%
Anubis33
39% better than 10%
0.75 right on the average
80.4 better than 46%
1.05 better than 52%
56% of 190 duels better than 73%
38% of 32 situations right on the average
Ancient31
52% better than 48%
0.76 better than 57%
84.4 better than 63%
1.04 better than 53%
52% of 183 duels right on the average
33% of 15 situations better than 38%
Inferno13
69% -
0.72 -
80.6 -
1.05-
60% of 48 duels -
63% of 8 situations -
Cache12
50% -
0.70 -
77.6 -
1.02-
44% of 70 duels -
13% of 8 situations -
Nuke11
45% -
0.71 -
79.9 -
0.96-
50% of 56 duels -
75% of 4 situations -
Vertigo3
67% -
0.81 -
74.9 -
1.19-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lyumrait plays

Across 218 matches Lyumrait averages K/R 0.74, ADR 80.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 85 of 218 matches the rating was 1.10 or higher (39%), in 81 it was below 0.90. In 188 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: July 2026 at 1.11. Lyumrait loses the most ELO on Ancient (−29 ELO, win rate 52%). Things go best on Mirage (+51 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +50 ELO. Last 30 days: 114 matches, win rate 54%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.