Lyubov

Russia
83 matches tracked
Last updated:

How does Lyubov play?

Rating 1.02 (from 61 matches) K/R 0.74 ADR 82.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.1
Knife kills 3 in 83 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 9x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.32, Headshots +3 pp
= Stayed the same
ADR at 81.8, ELO at 1,913
▼ Got worse
K/R −0.06, Win rate −13 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.78). Right on the average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
28 matches · 46% win rate
On Mirage −80 ELO
38 matches · 63% win rate
Between 18:00 and 24:00 −51 ELO, win rate 42%

Lyubov loses the most ELO in match 1 of the day: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 88%
0.76 better than 64%
84.0 better than 70%
1.08 better than 72%
53% of 150 duels better than 65%
60% of 20 situations better than 94%
Dust 224
42% better than 22%
0.73 right on the average
82.9 better than 65%
0.97 better than 32%
47% of 77 duels better than 30%
36% of 14 situations better than 46%
Nuke8
50% -
0.75 -
84.4 -
1.07-
47% of 38 duels -
33% of 3 situations -
Inferno7
57% -
0.67 -
79.5 -
0.96-
42% of 33 duels -
67% of 3 situations -
Anubis4
25% -
0.71 -
78.7 -
0.76-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lyubov plays

Across 83 matches Lyubov averages K/R 0.74 and ADR 82.8; the rating across the 61 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Averages 17.3 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 22 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Lyubov loses the most ELO in match 1 of the day (−83 ELO, win rate 46%). Improved over the last three months: Rating +0.32, Headshots +3 pp. Got weaker: K/R −0.06, Win rate −13 pp. Unchanged in recent months: ADR at 81.8, ELO at 1,913. Last 30 days: 4 matches, win rate 25%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.