Lyttleh

JP
296 matches tracked 100 matches in 30 days
ELO ▲ 408
2,168
30-day peak: 2,243
Rank SA ▼ 807 places
#3,616 #21 in JP
30 days · prev. #2,809 · best #2,346
Last updated:

How does Lyttleh play?

Rating 0.94 (from 230 matches) K/R 0.68 ADR 74.2 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 230 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Lyttleh wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).

Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

38 of 100 kills by Lyttleh are headshots. 13 percentage points below the level 10 average (51%).

Headshot rate 38%−13 pp better than 3%
AWP share of kills 12%+1 pp better than 62%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.1
Knife kills 1 in 296 matches

Impact

Weakness
Damage and big rounds

Lyttleh gets exactly 2 kills in 11.9 of 100 rounds. 1.5 percentage points below the level 10 average (13.4%).

2K rounds 11.9%−1.5 pp better than 13%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 32x 4K, 4 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.2 utility damage per round from HEs and mollies. 1.9 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.37+0.07 better than 71%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +3 pp, ELO +265
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, ADR −7.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). 0.07 below the level 10 average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
119 matches · 45% win rate
On Dust 2 −23 ELO
71 matches · 55% win rate
On Fridays −77 ELO, win rate 30%

Lyttleh loses the most ELO on Mirage: −89 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.38 · Cache

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
45% better than 23%
0.69 better than 24%
74.5 better than 18%
0.93 better than 14%
49% of 573 duels better than 34%
33% of 60 situations better than 34%
Dust 271
55% better than 60%
0.69 better than 25%
74.4 better than 16%
0.94 better than 18%
47% of 332 duels better than 26%
26% of 23 situations better than 20%
Ancient34
56% better than 60%
0.67 better than 14%
73.4 better than 11%
0.83 better than 2%
48% of 160 duels better than 29%
38% of 24 situations on par
Anubis26
42% better than 17%
0.64 better than 7%
71.6 better than 7%
1.00 better than 35%
41% of 100 duels better than 5%
35% of 17 situations better than 42%
Cache20
55% -
0.68 -
74.7 -
0.96-
50% of 84 duels -
17% of 12 situations -
Inferno14
79% -
0.73 -
79.6 -
1.06-
48% of 71 duels -
75% of 4 situations -
Nuke7
43% -
0.70 -
72.7 -
0.98-
50% of 38 duels -
0% of 3 situations -
Vertigo5
20% -
0.64 -
69.0 -
0.88-
50% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lyttleh plays

Across 296 matches Lyttleh averages K/R 0.68 and ADR 74.2; the rating across the 230 rated matches is 0.94. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 players. Averages 15.3 kills per match with 38% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 63 of 230 matches the rating was 1.10 or higher (27%), in 115 it was below 0.90. In 234 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Lyttleh loses the most ELO on Mirage (−89 ELO, win rate 45%). Things go best on Ancient (+112 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, −71 ELO. Improved over the last three months: Headshots +3 pp, ELO +265. Got weaker: K/R −0.09, ADR −7.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 100 matches, win rate 58%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.