Lyluk

Ukraine
On FACEIT since 2022 216 matches tracked 62 matches in 30 days
ELO ▲ 267
2,513
30-day peak: 2,513
Rank EU
#50,672
Ukraine #2,104 in Ukraine
Last updated:

How does Lyluk play?

Rating 0.90 (from 186 matches) K/R 0.64 ADR 71.8 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 37%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.5
Knife kills 7 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.2%).

2K rounds 11.0%−2.6 pp · Ø 13.6% better than 3%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 15x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.89, ADR at 70.9, Win rate at 48%
▼ Got worse
K/R −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
50 matches · 40% win rate
On Mirage −28 ELO
68 matches · 43% win rate
On Fridays +11 ELO, win rate 32%

Lyluk loses the most ELO in match 2 of the day: −38 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Ancient
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
43% better than 15%
0.63 better than 5%
72.1 better than 9%
0.88 better than 5%
50% of 248 duels better than 38%
53% of 38 situations better than 86%
Anubis43
56% better than 60%
0.65 better than 9%
71.5 better than 7%
0.91 better than 8%
48% of 145 duels better than 27%
38% of 16 situations right on the average
Ancient38
47% better than 31%
0.61 better than 2%
69.4 better than 4%
0.87 better than 5%
50% of 161 duels better than 38%
58% of 26 situations better than 90%
Dust 233
55% better than 59%
0.68 better than 19%
73.9 better than 15%
0.98 better than 27%
49% of 91 duels better than 35%
29% of 7 situations better than 22%
Inferno23
43% better than 12%
0.66 better than 9%
71.7 better than 6%
0.91 better than 4%
48% of 82 duels better than 16%
47% of 15 situations better than 75%
Nuke5
40% -
0.67 -
74.5 -
0.71-
27% of 15 duels -
50% of 2 situations -
Cache4
25% -
0.51 -
61.0 -
0.76-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lyluk plays

Across 216 matches Lyluk averages K/R 0.64 and ADR 71.8; the rating across the 186 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 43 matches. In 43 of 186 matches the rating was 1.10 or higher (23%), in 103 it was below 0.90. In 146 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: June 2026 at 0.99. Lyluk loses the most ELO in match 2 of the day (−38 ELO, win rate 40%). Things go best on Inferno (+30 ELO, win rate 43%). Match no. 4 of the day goes best: 59% win rate, −8 ELO. Got weaker: K/R −0.05, Headshots −3 pp. Unchanged in recent months: Rating at 0.89, ADR at 70.9, Win rate at 48%. Last 30 days: 62 matches, win rate 48%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.